Edl Drop FrameMedia & Graphics
Start with all trials for auto-written insights, or select a single trial to read its full trajectory.
Fable-5claude-code · high
Mean reward
75%All trials
Across 8 trials on this task, reward ran from 0% to 100% — 6 of 8 passed.
- $0.93avg cost
- 3mavg time
Summary · Fable-5
Fable-5 passed 6 of 8 trials.
Common pattern
6 of 8 trials passed on identical attempts: the capability is there, the reliability is not.
Opus-4.8claude-code
Mean reward
12.5%All trials
Across 8 trials on this task, reward ran from 0% to 100% — 1 of 8 passed.
- $0.73avg cost
- 4mavg time
Summary · Opus-4.8
Opus-4.8 passed 1 of 8 trials.
Common pattern
1 of 8 trials passed on identical attempts: the capability is there, the reliability is not.
Gemini-3gemini-cli
Mean reward
50%All trials
Across 8 trials on this task, reward ran from 0% to 100% — 4 of 8 passed.
- $0.59avg cost
- 4mavg time
Summary · Gemini-3
Gemini-3 passed 4 of 8 trials.
Common pattern
4 of 8 trials passed on identical attempts: the capability is there, the reliability is not.
GPT-5.4codex
Mean reward
0%All trials
Across 8 trials on this task, reward ran from 0% to 0% — 0 of 8 passed.
- 36avg turns
- $0.27avg cost
- 2mavg time
Summary · GPT-5.4
GPT-5.4 passed none of its 8 trials.
Common pattern
No trial passed. Whatever this task demands, the model misses it every time — a reproducible miss, not variance.
Published trajectory
The drop publishes a full step record for one of the trials above — every other attempt shipped its score without its route.
“Created `/logs/artifacts/re_cut.mp4`. Verification: - Video: `480x270`, `30000/1001` fps, `870` frames - Audio/video duration: both `29.029000` s - Audio sample duration: `1,393,392` samples at `48 kHz`, matching the cut length exactly - Cut-frame checks: output frames `0`, `300`, and `420` checksum-match master frames `150`, `1740`, and `4500`, so the segment starts land on the intended physical frames despite the DF/NDF mismatch The EDL was resolved as non-drop frame counts: - `00:00:05:00` to `00:00:15:00` -> frames `150` to `450` - `00:00:58:00` to `00:01:02:00` -> frames `1740` to `1860` - `00:02:30:00` to `00:02:45:00` -> frames `4500` to `4950`”
The full trajectory
- system
<permissions instructions> Filesystem sandboxing defines which files can be read or written. `sandbox_mode` is `danger-full-access`: No filesystem sandboxing - all commands are permitted. Network access is enabled. Approval policy is currently never. Do not provide the `sandbox_permissions` for any reason, commands will be rejected. </permissions instructions><skills_instructions> ## Skills A skill is a set of instructions provided through a `SKILL.md` source. Below is the list of skills that can be used. Each entry includes a name, description, and source locator. `file` locators are on the host filesystem, `environment resource` locators are owned by an execution environment, `orchestrator resource` locators are opaque non-filesystem resources, and `custom resource` locators use their provider's access mechanism. ### Available skills - imagegen: Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas. (file: /tmp/codex-home/skills/.system/imagegen/SKILL.md) - openai-docs: Use when the user asks how to build with OpenAI products or APIs, asks about Codex itself or choosing Codex surfaces, needs up-to-date official documentation with citations, help choosing the latest model for a use case, latest/current/default-model prompting guidance, or model upgrade and prompt-upgrade guidance; use OpenAI docs MCP tools for non-Codex docs questions, use the Codex manual helper first for broad Codex self-knowledge, and restrict fallback browsing to official OpenAI domains.
- user
<environment_context> <cwd>/app</cwd> <shell>bash</shell> <current_date>2026-07-23</current_date> <timezone>Etc/UTC</timezone> <filesystem><workspace_roots><root>/app</root></workspace_roots><permission_profile type="disabled"><file_system type="unrestricted" /></permission_profile></filesystem> </environment_context>
- user
# EDL Drop-Frame Recut You are given a 29.97 fps drop-frame master video (`/app/master.mov`) and an edit decision list (`/app/edit.edl`). The EDL lists source in/out points using non-drop-frame timecode (counting frames as if the video were exactly 30 fps). The master uses drop-frame timecode, which skips frame numbers `00` and `01` at the top of every minute except multiples of ten. Produce `/logs/artifacts/re_cut.mp4` containing the concatenation of the source clips described by the EDL, with every edit landing on the exact physical frame it refers to in the master. The output must preserve A/V sync and match the master's frame rate and resolution. The EDL file is plain text. Lines beginning with `#` are comments. Each edit event line has the form: ``` <event> <source_in> <source_out> ``` Timecodes are `HH:MM:SS:FF` with two-digit frames. Requirements: - Output file: `/logs/artifacts/re_cut.mp4` - Frame rate: `30000/1001` fps (≈29.97) - Resolution: same as the master - A/V sync within ±40 ms across the whole output - The first frame of each edit event must match the physical frame indicated by resolving the drop-frame/non-drop-frame mismatch.
- agent
I’m checking the master metadata and the EDL first so I can map the non-drop edit points onto the drop-frame master without introducing frame drift or A/V offset.
- agent
Executed exec_command call_vLGVgER5UKEQ3JADYQyJ7XF0
- agent
Executed exec_command call_NYenPHU5khmoTwkiGQ429GH7
- agent
Executed exec_command call_yTjFnel18ycw6Z9egwkZ5L7V
- agent
I have the frame rate, duration, and the three EDL events. Next I’m verifying whether the MOV carries an embedded starting timecode; if not, I’ll treat frame 0 as `00:00:00;00` and map the non-drop counts onto physical frame numbers directly.
- agent
Executed exec_command call_ppLzGOAjmvdkWM1SQrI9GKrT
- agent
Executed exec_command call_E9jZYWFMtmQtxwtSiIXY0SBE
- agent
Executed write_stdin call_KQBi76Imi0IVNCp3DkQAv7Bn
- agent
Plan: 1. Resolve each EDL timecode to an absolute non-drop frame count. 2. Build a frame-accurate `ffmpeg` concat using `trim=start_frame/end_frame` for video and matching audio trims. 3. Encode `/logs/artifacts/re_cut.mp4` at `30000/1001`, then verify frame count, duration, and stream alignment.
- agent
Executed update_plan call_4X2ahfbMgJGwO5bhuLK80j8V
- agent
Executed exec_command call_Z2o63vxlCm0g47QdGxVPJUAy
- agent
Executed exec_command call_IqKBw6J6j8BHqlpLbn0ipOdH
- agent
I’ve resolved the edit points to exact physical frame numbers. I’m running a single decode/trim/concat pass now so the cuts are frame-accurate on video and share the same timing boundaries on audio.
- agent
Executed exec_command call_r7GRO6e0XDmGEjO9vX6OZthX
- agent
Executed write_stdin call_NckFPRnmOP4o9TD7PHSjjOg6
- agent
The render completed with the expected 870 video frames. I’m probing the result now to make sure the output rate, dimensions, and stream durations line up with the cut list.
- agent
Executed exec_command call_8OE9rsRkZWIKcZ1WBlr6HUnM
- agent
Executed exec_command call_EVGsiiDOHt2AP8IZfGwH8c8p
- agent
Executed exec_command call_RWrBVttKWJa2gUUvyqRSnKGG
- agent
I’ve confirmed the output duration and audio sample count are exact. One more check: I’m matching the first frame of each output segment against the corresponding master frame so the drop-frame/non-drop-frame conversion is proven, not assumed.
- agent
Executed exec_command call_QrhdsURluXRnEJNq45ksUJNa
- agent
Executed exec_command call_tYhgGlHY301UkNMtKAJrfWGg
- agent
Executed exec_command call_yVO989OzMeUUDqDOiceZU9wM
- agent
Executed exec_command call_8EFPF8PtW40ohnO5HuSGor8i
- agent
Executed write_stdin call_QeIvz2bVcsz8qhWEzaAZGhvf
- agent
The current cut is timed correctly, but I want a stronger verification than timing alone. I’m re-encoding the video losslessly so I can checksum the decoded output frames against the master and prove the cut points landed on the intended source frames.
- agent
Executed exec_command call_ZyNB8U0cAexoKCm0YQcs5OPb
- agent
Executed write_stdin call_Elg5ND578XAa4DEeLfDNMDYo
- agent
Executed exec_command call_dgd8icTnBAahegqoW2lqh9K1
- agent
Executed exec_command call_rf3Segt1ElrAxEU4EgBKTbu3
- agent
Executed exec_command call_sbDFc1kbRZ7vQRUD91GiqNjR
- agent
Executed update_plan call_zZYSvUKFui31Vgar8f37c7xB
- agent
Created `/logs/artifacts/re_cut.mp4`. Verification: - Video: `480x270`, `30000/1001` fps, `870` frames - Audio/video duration: both `29.029000` s - Audio sample duration: `1,393,392` samples at `48 kHz`, matching the cut length exactly - Cut-frame checks: output frames `0`, `300`, and `420` checksum-match master frames `150`, `1740`, and `4500`, so the segment starts land on the intended physical frames despite the DF/NDF mismatch The EDL was resolved as non-drop frame counts: - `00:00:05:00` to `00:00:15:00` -> frames `150` to `450` - `00:00:58:00` to `00:01:02:00` -> frames `1740` to `1860` - `00:02:30:00` to `00:02:45:00` -> frames `4500` to `4950`